kids’ media

Screen Time, the New Digital Divide?

16 May 2018, Posted by Sarina Simon in Children's Media, Edtech, instructional design, kids' media

Years ago, when I left book publishing and began creating digital content, well-meaning folks worried that the digital divide would widen the achievement gap in US schools. We campaigned hard to get computers into all schools and libraries. We urged our parent companies to donate equipment. We volunteered to show teachers how to use computers in their classrooms. In short, we were vocal advocates both for equal access and Edtech. Nevertheless, despite our good intentions, for many years, access to computers and other devices was mostly limited to affluent families and school districts. Happily, times have changed—not enough to achieve…

Augmented Reality to Increase User Engagement

24 Oct 2016, Posted by Sarina Simon in Children's Media, Distance Learning, Edtech, electronic books, English as a Second Language, instructional design, kids' media, Learning Science, Mobile App Development, Uncategorized

For some time now my colleagues, most of whom are younger and hipper than me, have been extolling the virtues of Augmented Reality.  And they are not alone.  Tim Cook, CEO of Apple, recently stated that he felt AR would be bigger than VR. And most market analysts agree that AR is going to become a huge market opportunity, topping $120 B by 2020. The recent success of Pokemon Go with 100MM downloads worldwide, has made consumers more aware of AR but some would argue that Pokemon Go does not really use AR technology.  That’s an argument that I can’t…

Tolaca Rocks, Won’t You?

13 Apr 2016, Posted by Sarina Simon in casual games, CD-i, Game Design, kids' media, Mobile App Development, Philips CD-i, Puzzle Games, women in technology

I used to play games of all kinds.  As a kid I loved board games, word games, almost any kind of competition – especially if I could win.  In recent times, videogames, computer games and mobile games have either been too violent, too time consuming, or too difficult for me to play. Of course, like millions of other people, I played Tetris, and I especially liked it when we licensed it for its first appearance on a CD.  I still remember the tagline we wrote for it.   TETRIS The classic becomes a legend on CD-i ! Too bad so…

Jessie Woolley-Wilson: A Leader Who Inspires Others to Dream More, Learn More and Be More

01 Sep 2015, Posted by Sarina Simon in Advice for Aspiring Producers, Advice for Edtech Aspirants, Children's Media, Distance Learning, Edtech, Expert Interviews, kids' media, Learning Science, Online Math Learning, women in technology

Jessie Woolley-Wilson is Chair, President, and CEO of DreamBox Learning, Inc., the company that pioneered Intelligent Adaptive Learning™. She has 20 years of experience in K–12 e-learning and has held several leadership roles in prominent education companies. Before joining DreamBox Learning, Jessie was President of Blackboard’s K– 12 Group where she led the company’s growth for the virtual and blended online learning market. Prior to Blackboard, she was President of LeapFrog SchoolHouse where she established SchoolHouse as a leader in ed-tech and one of the fastest growing educational software producers in the U.S. Jessie also held leadership positions at collegeboard.com, the…

Joanne Roberts: Innovating and Leading the Way

21 Aug 2015, Posted by Sarina Simon in Advice for Aspiring Producers, Children's Media, Edtech, Expert Interviews, interactive television, kids' media, women in technology

Joanne Roberts is an entrepreneur, you might say a serial entrepreneur, who’s been working in the media business for more than 30 years. She’s created three successful TV series, run several businesses and worked in new media since 1995. Her focus has been creating programming for kids, teens and women and most recently, she co-founded Now Next Media, LLC with her business partner Peggy Doyle.  They’re currently 100% focused on growing WHAT NOW WHAT NEXT, a collaborative network for women entrepreneurs, 40+. Joanne is also the mom of a 16 year old daughter and spends her time juggling the full…

Industrial Design Know-How Meets Children’s Digital Media and Great products are Born

04 Nov 2014, Posted by Sarina Simon in Advice for Aspiring Producers, Advice for Edtech Aspirants, Children's Media, Edtech, Expert Interviews, kids' media, Mobile App Development

An Interview with Michael Chanover, Chief Creative Officer, Fingerprint Play Michael Chanover is the Chief Creative Officer at Fingerprint, a mobile start-up that is the first learning and play network for kids and their grown ups. Prior to Fingerprint, Michael was VP of Product for the Alsop-Louie portfolio company, Kidlandia. Prior to Kidlandia, he was Global Creative Director of Web & Brand at the educational toy company, LeapFrog Enterprises, where he directed products and programs that converge user experience, brand, strategy, Web, and print technologies. Before that, he spent four years in the San Francisco and New York offices of frogdesign, as Executive Producer and General Manager. In addition, Michael was…

MC Desrosiers—Candid Comments From an Inspiring EdTech Innovator

03 Sep 2014, Posted by Sarina Simon in Advice for Aspiring Producers, Distance Learning, Edtech, Expert Interviews, instructional design, kids' media

Meet Mary Catherine Desrosiers (who everyone knows asMC).   MC has had an amazing 23+ year career in children’s and educational technology. She has started up and managed all aspects of companies’ core capabilities and has years of experience building teams, processes, and controls to facilitate rapid growth. Having said all that, her true love is innovating with a purpose. That is–customer centered design, development, and delivery of products, technology and instructional services that yield proven results. 1. You came to the Interactive industry with an MBA and started your career as a consultant at Booz Allen.  From there, you moved into…

Ken Locker: Always At the Leading Edge

05 Aug 2014, Posted by Sarina Simon in Advice for Aspiring Producers, English as a Second Language, Expert Interviews, interactive television, kids' media, Mobile App Development

Ken Locker is the COO of the Living English Company, which has created an integrated cloud based software platform for companies that employ Hispanic blue-collar workers who do not speak English well. It offers a complete mobile app for administrators, supervisors and workers, incorporating language learning, vocational training and workforce managementHe has more than twenty years of senior management experience in the media industry, with expertise in digital content production, game and app development, distribution, online video operations and monetization, social media and marketing. Previously, Ken was the Chief Operating Officer of Film Domain Media Group, which offers multi-platform digital VOD…

Jeancarlo Ascorra: A Peruvian Artist with North and South American Sensibilities

10 Jun 2014, Posted by Sarina Simon in Animation, Expert Interviews, Game Design, Graphic Design, HTML5, kids' media, Mobile App Development

Jeancarlo Ascorra Jeancarlo Ascorra is the Art Director at, NorthSouth Studios (yes—my company), and has been for the last ten years.  We were very lucky to find Jeancarlo, an artist who knows how to straddle two cultures and bring the both of best to his work. His very first job for us called for Disney-style illustration and we (and our client) were blown away by his talent. Before joining NorthSouth, Jeancarlo had eight years of Art Direction experience, with expertise in graphic design, creativity, illustration and advertising. Previously he worked at BBDO in Peru and freelanced at many other advertising…

TOM MOTT—A GROWNUP WHO REALLY GETS KIDS

15 May 2014, Posted by Sarina Simon in electronic books, Expert Interviews, Game Design, kids' media, Mobile App Development

Tom Mott Meet, Tom Mott, the Chief Creative Officer at Mott Studios, a full service production studio that designs, writes and produces top-shelf kids’ interactive entertainment. He has been creating amazing products since 1990—mostly for kids—working with properties such as Disney Fairies, Scooby Doo, The Cat in the Hat, Ben 10, Jonny Quest, Dora the Explorer, LEGO, Barbie, Sesame Street, and more.  I have known Tom since his early days at Philips Media and have always admired his sense of humor, his artistic touch and his genuine concern for kids.  In this interview, Tom explains how he got into interactive…